Joe Robens

Work Bio

From a young age, I was pulling things apart just to see how they worked. My dad used to say he saw more of the back of my head than my face. I had that kind of curiosity. That drive to understand has guided my whole career.

I landed my first job at Digital Media Worldwide while still in college, smashing out over 130 websites in a single year. That set the tone. Since then, I’ve stepped into over 18 roles across 25+ years, spanning product, technology, leadership, and delivery.

I’ve been the glue between product and IT at Aristocrat. I rebuilt the Hottest 100 voting platform at ABC, introduced better tooling for R&D, and streamlined the live broadcast systems for shows like Q&A.

At Prismatik, I ran a Discovery program that helped startups move from idea to impact. At IAG, I launched experimental platforms like Thorr and EXP, saving millions in product testing and delivery costs. And at Perion, I’ve shipped two major products.XP.GG and Cutthroat Chaos in under a year, layering web3 mechanics over AAA gaming experiences.

I move fast, but I don’t cut corners. I’ve built my own systems, toolkits, and delivery frameworks. Whether solo or with a team, I shape outcomes with speed, precision, and zero fluff.

I know humans. I listen deeper than most. I think in multiverses, keeping track of complex paths and possibilities while others get lost in the weeds.

If you’re building something ambitious, undefined, or oddly shaped. I’m probably your guy. Especially if it’s weird or delightful.